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#Cities xl multiplayer Patch
A patch was released on the same day allowing players to use buses in single-player mode, as they had previously only been available in multiplayer mode.
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On JanuMonte Cristo announced due to a low subscription rate they would be closing the multiplayer online service, and they did so on March 8, 2010.
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As a member of a planet, players were able to build their cities in a virtual world populated by other subscribers, trade resources such as electricity with other players, work together to create structures such as the Eiffel Tower, and visit other cities as an avatar and host events. A new version, Cities XXL, was announced on November 15, 2014, and released on February 5, 2015.Ĭities XL allowed players an option to play on a persistent online virtual community known as a planet which required a monthly subscription fee. The third installment, Cities XL Platinum, was released on February 14, 2013. However, on Mathe online service was closed and the game became single-player only.įocus Home Interactive acquired the franchise in June 2010 and released Cities XL 2011 on October 14, 2010. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. Also, as mentioned by Macha, the original Cities XL's multiplayer features no longer work as the servers for that have been shut down.Cities XL (originally Cities Unlimited) is a city-building video game developed by Monte Cristo as a sequel to their earlier title City Life. Note that since that comparison was written, the original Cities XL has been followed by two sequels, Cities XL 2011 and Cities XL 2012. However, Cities XL has more of a subscription/online/multi-player focus to it – we’ll get into more details about that later though. You’re not in a locked grid system – you can build roads that curve every which way if you’d like, and traffic is handled a lot better. It both looks better and operates more smoothly than SC4. That said, the game is still being worked on, and will be constantly improved for the forseeable future. It still seems like a beta (despite being released earlier this month) – there are bugs everywhere from one of the tutorials to various minor issues in the game itself. That said, the game isn’t quite as developed yet. You can get a fairly large well-functioning city without addons, but I guarantee you it won’t look anything like a real city.Ĭities XL on the other hand grants a much better/smoother experience when growing into a large city. In some cases, an addon will make the game playable at the expense of removing all sense of realism/challenge in a certain area. Custom addons/mods are the saving grace for SC4, but there are just too many things to fault with the game for them to fix them all. Solid that is, until your cities get large and the entire traffic/mass transit system breaks down. There’s plenty of mass transit available, you can set up ordinances, and for the most part, it was well developed, and is a solid game. It still remains a very complex yet fun game. Sim City 4 has been around for ages, and the graphics show it. Here's a fairly in-depth comparison between SimCity 4 and Cities XL (follow the link to the page for the “long version”):